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Octane render c4d why is it converting materials
Octane render c4d why is it converting materials












This way the material could be controlled using nodes only, no need to dig into tabs. Displaying their interior values would be a shortcut, see how it is in octane. If it could be colorful, split in categories, even better. The node material editor could also have this on screen menu with all the nodes, Corona's and C4d's, like Octane (image attached). Personally, i would rather have this live update, to see the material in the node editor once it's selected in the material manager, than having multiple materials gathered in the material editor. Once you have some materials loaded, you get lost zooming in and out, because the node material is not responsive to c4d's "S" hotkey, so you have to manually look for the desired material, sometimes among many many others. In Corona you have to drag and drop each material you wanna see the nodes of, usually the nodes come messed up, even above other ones you already had loaded in the editor.

octane render c4d why is it converting materials

You click in another material and, voilà, there it is. In octane, once you have the node material editor opened and you click in a material, it is automatically loaded in the node editor. Corona's drag and drop system seems to me like just an extra step to get to the nodes.

octane render c4d why is it converting materials

I am using Corona for one year now and I think there are some improvements that could be made with the node editor, specially when compared to Octane's.įirst thing is the behavior of the node editor.














Octane render c4d why is it converting materials